I participated in the 27th ludum dare and you can find my game here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25615
I also streamed the whole development to twitch:
I’m currently trying to create a game in 48 hours for ludum dare.
You can watch me at http://twitch.tv/bitowl (though there is no sound or music as my internet is too slow for that)
This weekend I’m planning to create a small game, just to have some fun and gain new motivation.
Current working title is “Space” and it going to be written in Java using LibGDX.
Some of the time I’m going to be streaming, so you can watch me, give me tipps/ideas or just criticise me.
Well, I’m having the nickname bitowl for two years now.
In german I write (rather speak) a little bit more about that.
Because I need to learn for school in the next time (approx. until May) you will not see much new here.
When I think back, the last year has gone quite fast.
It started with the android port of return the colors. The first month there was really fast development, but then I had some other things to do (probably a bad phase in school).
I had lot of problems with scaling on android devices with my custom canvas-based engine and started to look a first time at libgdx.
Some time later I rewrote the code of ScribbleJump completly and wrote another minigame, but there was so much frustration with school as my last year started.
In November I decided to learn libgdx again and to force me to really learn it, I decided to do this advent calendar thing, which worked really well.
Next year will be a lot happening. I’m probably get my “Abitur” and will need to find an university to study.
I need to learn for that and hope that I will find motivation to do this, so there will probably not be any new games/blogposts in the next time.
I hope that it though will be a great year and everything will end fine (and maybe there’ll finally be a finished and released game for android…)
You can create 3D-games with libgdx also. But there’s nothing like “scene3d” yet, so you have to understand pure OpenGL. Continue reading…
Today I’m gonna go through all previous tutorials as remove mistakes and so on.
As well I’m going to upload the source code for each day on GitHub.
Libgdx has Box2D integrated, a 2D physics-engine.
I need to fiddle with this a lot more, before I really get into it. Because of that I’ll just post some links to usefull pages, that will help you (if you are interested in “real” physics for your game): Continue reading…
today already is december 20th and we want to collide our hero with the tilemap.
Therefore we use the tilemap of that previous tutorial and add a player. Continue reading…